The day after our Lockdown we submitted our game for review in the XBLIG. Unfortunately we received a FAIL yesterday. Our game would crash if you logged in as a guest account and attempted to purchase the game. Our Engineering Lead has already fixed the problem by disabling the purchase button if the user is only a guest, but we can not submit our game for review for another week. With this extra time we were able to go in and fix some other bugs that we have found.
I went in and fixed the particle system not unloading itself once a level is completed in trial mode. This had a fun effect where if player 2 was in trial mode, and beat level 1 all the fire would stay on the screen. And then if another player that wasn't in trial mode started playing, no matter which level they selected those fires from the trial player would be in the level, sometimes off over the water just burning away.
I also updated the trigger for when the game is won. Either I missed adding the fireworks and sarcastic dragon scroll to the win trigger, or the code was somehow overwritten. Either way I updated this so that when the player won the game both would be shown like level 1 and level 2.
When we added the new skyboxes the lighting was not taken into account to the rotation of each level. So I changed the rotation of each skybox so that the lighting looked like it was coming from the position of the sun.
There was also a box look to the water / lava on some of the levels if you got up to high platforms. I tried to resolve this by increasing the scale of the water / lava and skyboxes. The skyboxes would end up tearing if I made them any bigger, so I just scaled the water / lava to make the box look a little bit less noticeable.
Box Look

A little better

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