Thursday, April 4, 2013

New Skyboxes, Dynamic Water

04/04/2013

Our Art Lead gave me some beautiful new Skyboxes to add to the game. So I added them and then re-organized all the skyboxes so that they were just a numerical value difference between them, making it easy to switch between them. Here are some screenshots:









Our level builder has now been updated to export XML information for water / lava (texture, position, rotation, scale). I updated the water / lava code to be somewhat dynamic when loading the level it will position it correctly and use the texture specified.

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