In Level 3 there are multiple places where the player has to figure out where to go. To help the user in one position the level designer decided to give the player a hint by placing fire in the shape of an arrow. When I originally added all the fire locations I setup a script to update the Vector3 Y variable based on the model location. The only problem with my script and these models, is these models are turned sideways. I went in and manually figured out the location of where the fire should be placed and also decided all of them should have the same color of fire instead of the random they were getting to make the arrow more noticeable:


With testing this last level, I notice that when you beat the level the timer didn't stop. The players time would be recorded correctly but the timer would keep going even though they had passed the level. This was an easy fix just by moving the timer stop line to the correct position.
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