Thursday, November 29, 2012

Long Sprint (Sprint 5)

11/29/2012

This week I continued to work on lighting with varied success. I also spent a lot of time refactoring all the partical system code to make it cleaner instantiate new partical effects. In class I showed off the different effects I had in the game and how easy it was to instantiate new ones.

Working with another student, he quickly drew up a new texture on his iPad for me to use with the smoke particle system. Here is his texture:



The particle system has the ability to modify the color of the texture on the fly to different colors. Playing with this I was able to create differnt looking effects for the the game:

Smoke with Original Texture:


Smoke with Custom Texture with red colors:


Smoke with Custom Texture, and a second effect Ring of Fire:


Landing Cloud with Custom Texture, brown colors:


Double Jump Cloud with Custom Texture, white colors:

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