11/01/2012
Our second sprint has come to a close. I demoed to our team the Particle System I added to our game. Using Microsoft's Particles 3D example I merged it with our code where it should be easy to implement.
There are built in Smoke, Fire, and Explosion particle effects, each having multiple settings on their size, duration, velocity, etc. Some testing needs to be done to get the right feel for which works best for our game.
Here is a video of Microsoft's example:
Here it is working inside our game:
My new assignment is to work on adding Lighting to our game; Directional Lights, Point Lights, and Ambient Lights.
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