With the tutorials I am going through with HLSL (High Level Shading Language), I am running into problems with lighting and normal mapping the models for our game. I have been working with a member on my team to get some new versions of the FBX files to do some testing in my test environment but he is currently out of town so we are going back and forth on email.
I finally was able to get his model to work, but he says that the normal mapping is missing. Here is what it looks like in my test environment:


This weeks sprint is a short one and ends tomorrow. That way we can have a long sprint through Thanksgiving.
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