After talking with another student today about the trouble I was having with physics and collisions with XNA he suggested I take a look at BEPU physics.
After spending a lot of time going over the documentation I have it working with my XNA prototype. I have the physics and collisions working between the track / levels and the ball. I also have the camera controls working, but need to still implement the ability to rotate the track.
Here is a new video showing off the physics:
As you will notice I have to manually set the track and ball position in each different scene due to the inability to rotate that track so far. That is the next item I will be working on.
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