09/23/12 - 09/27/12
Yesterday one of our artists finished setting up a prototype of our game in Unity. This prototype was setup to allow us to test the control system we had talked about to see if it would work as we had envisioned. Unity was chosen since we all are familiar with it and it has built in physics and collisions.
I have continued to work on an XNA version that has has a ball moving and a camera moving, but not completely together. I have some physics but without any collisions I have them turned off currently.
Thursday's class our team gave a practice pitch to our professors Bob and Roger and the rest of the class. The pitch involved a powerpoint as well as gameplay footage from our Unity demo. We have our official pitch to an Industry panel on Tuesday.
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