Monday, October 1, 2012

Momentum Prototype (Part 1)

09/09/12 - 09/15/12

After going over similar games to ours, our team has been busy at work. The artists have been working on concept art, and have already built two full 3D tracks to use as two different levels inside of our game. The programmers, myself included, have been working on setting up a 3D world within XNA. I have not had any experience with XNA and 3D games, so I have been focussing on learning how to setup the objects and using the camera.

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