Monday, October 1, 2012

Momentum Prototype (Part 2)

09/16/12 - 09/22/12

Our team is still at work on building a prototype for our game. I have some basic camera rotation and movement in place. I have worked with physics before and added some physics to a ball on but I am having difficulty getting collisions to work between our 3D track and the ball. I tried simplifying things and working with just a 3D sphere and a 3D cube, but the collisions still seemed to not work as I expected. I have tried setting up BoundingSpheres around each object, but continue to run into unexpected results. The other programmer on our team has been working on setting up a collision system that takes a 3D object and calculates all the triangles in the mesh to test collisions with.

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