03/26/2013
I have updated the Avatar shadow to become more faint the higher the player gets in the air:
After getting some updated animations (Wall Run Left and Right, Landing, Falling) and an FBX model (Wall) from an artist I imported them into the game:
While trying to correct a bug with the Ninja Scrolls not animating on the Xbox 360, I found that the water and skybox were not unloading... again. I updated them again to unload when the user enters the pause menu or exits a level.
In addition I noticed that if the user goes to the pause menu while the sarcastic dragon was out, he would continue to be on the screen until he timed out. I updated him to instantly disappear if the pause menu was activated.
So back to the Ninja Scrolls, I eventually found that the bug was introduced back when I turned off particle effects when a Ninja Scroll was on the screen. I removed this change and it instantly removed the lag and the animation is back and working. For now I have just re-positioned the scroll to not be over the center of the screen, since we currently only plan to have the scroll up to start the level:
Last but not least, since I was testing the new position of the Ninja Scroll on 480p, 720p, and 1080p, I noticed that the popup Tutorial and Timer were both partially off the screen. I updated both of them to fit on all 3 screens.
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