03/23/2013
The water and particle effects that I had previously setup to unload when the player either entered the pause screen or exited a level were back to showing up when they shouldn't be. Looking over the code either my code was lost in a git merge or someone removed them. Either way, they have been corrected again.
I also updated the Ninja scroll to not show up by default with which ever level the user selected. Now it will have to be assigned as a Quest within the level builder.
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