Thursday, February 7, 2013

Play Test / Level Testing

02/07/2013

Today we will be doing a play test with the Master students. Our team has been trying to get a big indoor level to work but have been running into performance issues with it lagging on the xbox 360. On Tuesday I was asked to try and get this level working before the play test. I determined that the problem with the level was due to the collision layer, so I spent the last couple of days trying to edit the Maya model and remove as much as possible without affecting the game play.

Here is a video of the lagging performance:


Here is a video where I removed the level's collision layer and added a different level's collision layer and the level runs smooth:


After removing all the models and faces I could from the Maya model it still performed slow. So I started to edit and remove each edge that I could, but performance still continued to run slow.


One of our artists started to build the collision layer from scratch. As he created it I would test it out and find locations where collisions either needed to be improved or added because they were missing.

In the end we decided to scrap this level since it did not fit with our level builder.

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