12/03/2012
The artists on my team thought it would be nice if we had dynamic water. I looked into it when I started to research lights and found it would not be too difficult to implement. I have added it to our game with a water texture I found on the web. I also had one of our
artists create a custom water texture and have tested it in our game.
Here is his custom texture:
Water with texture I found:
Water with custom texture:
Town overlook with Skymap, Directional Lighting, Water:
Town overlook with Skymap, Directional Lighting, Custom Water:
I updated the location placement of smoke plumes to any ability scrolls or objective scrolls located around the map to help the player find where he needs to go.
Here you can see the smoke throughout the level:
This will change to be more dynamic, showing the player only the next objective with a different effect (one line of code).