Upcoming Code Lock
12/01/2012
Our team has put a code lock for our Alpha version for Monday 12/03/2012. Today I re-factored some of the code with the DrawManager class and the IDraw interface. I fixed the camera projection's PerspectiveFieldOfView, which was causing clipping in the game where you couldn't see the whole layout of our level. I also updated some Effects but they still need some work.
Lastly I updated the Skybox I implemented with the DrawManager class with new images given to me by one of the artists on our team.
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